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MINT CITY SHOOT-OUT RULES AND REGULATIONS
TEAM REGISTRATION:
Teams need to check-in at their court prior to their first
game and every game thereafter. Do not check in at main
bracket table. Every player must sign-in with the Buster at
the assigned court. Signatures will be verified. Players
should be prepared to provide proof of age to Tournament
Officials.
The Mint
City Shootout has the right to change any team name deemed
inappropriate by the committee.
RULES:
1. “Court
Marshals” will be calling all fouls on the courts except High
School courts and other courts to be determined.
2. All
games will have a 30-minute time limit. Each court will have
its own timer.
3. All
games use a continuous clock.
4. Teams
must be on the court and ready to play at the designated
time. (5 minute grace)
5. Games
may start with or be completed with Three players or less on
the court.
6. In
the event of inclement weather or if games are running behind
schedule, it is the team’s responsibility to obtain accurate
scheduling information about their next game.
7. Each
team is allowed (1) one-minute timeout per game. However, no
time outs will be allowed in the last two minutes of play.
8. A
coin flip by the court marshal will determine which team gets
the ball to start each game.
9. On
courts 8th grade and under, and courts H, I and O,
and other courts to be determined, court marshals will be
calling all fouls and violations. On all other courts, fouls
and violations will be called by the players and must be
called immediately by the player fouled (no free throws are
awarded on these courts unless a flagrant or technical foul is
called).
10. Jump
ball/tie up – the ball goes to the team not last in
possession (defensive team).
11. The
basketball must be taken outside the take-back line (both feet
behind the line) on each change of possession.
12. There
will be no dunking or hanging on rims. Violations may result
in technical fouls or possible ejection from the game (or
upcoming game if during warm-ups).
13. Any
open wounds must be covered before a player is permitted to
return to a game. There will be a first aid station near the
concession stand.
14. In
case of obvious error (when teams disagree) on courts where
the players are calling their own violations, the court
marshal may make the call or change the call at his/her
discretion.
15. The
court marshal may call a technical foul for flagrant or
intentional fouls. A free throw will be awarded to the player
fouled, and whether made or not, the fouled team will then get
possession of the ball. Technical fouls are worth 1 point.
16. A
free throw is awarded to the fouled player on and after the 7th
team foul (Bonus). All free throws are dead balls. No
free throws, except technical fouls, are awarded until the 7th
team foul. If a free throw is made, possession goes to the
defensive team. If the free throw is missed, the offensive
team retains possession
17. If
the offensive player is fouled in the act of shooting and the
shot goes in, the basket is awarded.
SCORING:
18. Court
A
will play to 10 points or 30-minute time limit.
Court A losers bracket and “Best of the Rest” will play to
7 points or 30-minute time limit.
19. 4th-8th
Grade Divisions
will play to 15 points or 30-minute time limit.
Losers bracket and “Best of the Rest” will play to 10
points or 30-minute time limit.
20. 9th
Grade and older divisions
will play to 20 points or 30-minute time limit.
Losers bracket and “Best of the Rest” will play to 15
points or 30-minute time limit.
21. In
the event of a tie at the end of the 30 minutes, a coin flip
will determine which teams get the ball in overtime. The
first team to score wins.
22. A
field goal is worth 1 point. If a shot is made behind the
2-point line, 2 points are awarded.
CONDUCT:
23. Rough
play or arguing will result in dismissal of the player(s) or
team from the game and/or remaining games.
24. Fighting
or “throwing a punch” will result in immediate ejection from
the tournament. Vulgar language will not be tolerated, and
will be treated the same as rough play.
25. There
will be no dunking or hanging on rims. Violations may result
in technical fouls or ejection from the game (or upcoming game
if during warm-ups).
26. Parents
and By-standers must abide by the aforementioned rules or they
will also be ejected.
27. The
following behaviors or actions are not tolerated at the Mint
City Shoot-Out and may result in assessed technical fouls or
dismissed of player(s), teams, parents and/or spectators from
one or more games and/or the tournament area:
a. rough play
b. arguing
c. fighting
d. vulgar language
e. dunking
or hanging on rims (including warm-ups)
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